Produktbeschreibung
Three years in the making, twenty three years in the developing, this is the complete set of rules for Chivalry and Sorcery. Based on 3rd edition and incorporating the experiences not only of the designers but of the players themselves.
Features:
# 3 books totalling 301 pages.
1. Core Rules - This volume contains the rules for character generation, the core game mechanics, skills, vocations for warriors, thieves and adventurers, a comprehensive marketplace for characters to equip themselves and guidance for advancing your characters in experience.
Features
1. Character generation, including special abilities and defects
2. Core game mechanics
3. Vocations
4. Skills
5. Movement
6. Combat
7. Marketplace
8. Experience
9. INDEX!
2. Magicks and Miracles - This volume contains guidance into the mysteries of.Magick and the power of Religion. Play the dark Necromancer or his stalwart foe, the Priest. Using the new vocations (Mages, Priest-Mages and Clergy) not only do you have the Church, but also representatives of the Old Religions as well as those who investigate knowledge the Church would rather remain hidden.
Features 1. Vocations for
1. 8 kinds of mages
2. 3 kinds of Priest-mages
3. 3 types of Priests
2. New Skills
3. Discussion on the nature of magick
4. Magick and comprehensive Spell lists
5. Miracles
6. The Apothecary's Shoppe
7. ANOTHER INDEX!
3. Gamemasters Companion - This volume contains guidance on being a Gamesmaster, information on creating non-human characters, advanced character generation rules and rules enhancement, NPC generation and a bestiary..
Features
1. Gamesmaster advice including
1. being a Gamesmaster
2. Creating a C&S world
3. Running a session
4. The long range view
5. granting experience
6. people and places on the medieval world
7. culture and law
8. incomes
2. Non-player characters
3. Creating Lycanthrope, Orc, Goblin, Troll and Vampire characters
4. Advanced Character Generation
5. Optional rules
1. Sins and Saints
2. Farming
3. Beekeeping
4. Brewing
5. Mining
6. Diseases
7. Potions and Poisons
6. Bestiary, featuring over 200 creatures
7. More things to buy
8. Master Skill list
9. Character Sheet
10. A THIRD INDEX!
# A GM's screen with handy charts to consult when running a game
It's a bit of Cardboard designed to give you the tables you need whilst hiding your notes and die rolls from the players. Not only that but it acts as a nice wrapper for your books and you can hypnotise your players with the bright cover..
Features -
Tables for
1. Combat sequence
2. Fatigue due to armour
3. Adjustments to hit for "called shots"
4. Points costs for various actions
5. Missile ranges
6. Melee Weapons
7. Miscellaneous weapons
8. Critical Hit locations
9. Critical Hit effects
10. Shields and Shield failures
11. Armour
12. Bash effects
13. Combat advantages |