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Seitenabrufe

242407718 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteProduktlinienFamily GamesInfection: Humanity's Last Gasp (Boxed Edition)


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Infection: Humanity's Last Gasp (Boxed Edition)

 

Hersteller: 

Victory Point Games

Produktlinie: 

Family Games

Bestellnummer: 

VPG INF01

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

108,00 EUR

Anmerkungen:

 

Sammlerstück / Rarität

Produktbeschreibung

Eugene looks up and snaps his notebook with a satisfied grin. “The incubation is coming along very well. I’ve been tinkering with the mRNA sequences in the hopes of coming across some kind of beneficial mutation, and well…”
“What is it?” Amanda asks, curious.
“Let me show you, instead,” Eugene says, and gets up to leave. Amanda follows him closely as he leads her down a separate hallway. She looks into the closest lab and sees Robert tuning the machinery as Sylvia lectures him about each piece’s importance. Amanda and Eugene reach a separate testing lab. A lone cage sits on the far end of the room, empty. Eugene’s shoulders drop and he says “Not again. Help me find Marvin; he’s a very crafty little rat.” The two search for a few minutes and find Marvin hiding in a drawer. “This here is Marvin,” Eugene says, holding him with a prideful smile. “The mRNA sequences I was playing with had a protein output of a very interesting nature. This Morbusian may be constantly evolving, but if I can extract a sample, I can potentially mutate it to be an antibody.”
Amanda’s eyes come to life as she cradles Marvin in her hands. “Eugene, I cannot begin to tell you what an important first step you’ve made for us here. If your theory pans out, we just might be able to beat this thing.” - Fiction by Diego Kluz

James Franklin—Patient Zero—collapses after stepping off a plane from the Congo at JFK International Airport. He is rushed to Forest Hills Hospital where he is placed in an isolation ward. It is quickly discovered he has Morbusian, a constantly mutating virus that is resistant to all known antivirals. The survival of humanity itself is at stake!

In Infection: Humanity's Last Gasp, by designer John Gibson, you are the director of the Department of Plague Control (DPC) field office in New York City. You make the decisions about what parts of the virus to study, which personnel to hire, and what equipment to purchase. You’ll soon discover you are working with an eccentric group of scientists who don’t always work well together—and one very resourceful lab rat named Marvin. As the casualties increase, so does the stress and mistakes made, as you try to complete your vaccine before time runs out for all of mankind!

This strategy game uses simple mechanics in a multitude of combinations to create engaging, deep gameplay as you try to eliminate an evolving virus that could spell the end of the human race. While random events from the Status Report cards might throw a wrench in your plans (or occasionally help you out), you’ll use the Lab Personnel and Equipment cards you’ve hired to piece together randomly generated proteins into the different parts of a vaccine, all while managing dwindling funding resources as the Death Toll Track climbs; each time that your Containment roll fails you come one step closer to losing this battle, so make sure that you push everyone to their limits before the infection reaches critical levels.

Game Data:
Number of Players: 1
Ages: 13 and up
Playing Time: Approximately 30-45 minutes
Complexity: 3 on a 9 scale
Solitaire Suitability: 9 on a 9 scale

What's In The Box?:
• One 24-page, full-color Rules booklet
• One 11" x 17" game board
• 50 cards
• 77 thick, two-sided, multi-shaped game pieces
• One six-sided 12mm die
• One 11" x 17" mounted, jigsaw-cut game map
• One bright red, 9 1/4" x 5 7/8" Standard cardboard VPG game box
• One beautiful box cover sleeve
• One "Wipes-A-Lot" napkin
• One charcoal desiccant packet

What They're Saying:
- "Infection: Humanity’s Last Gasp has all the qualities of a good single player game. The rules are clear and easy to learn, and even novices can jump right in while reading the rules. Once the game gets underway, it moves on in a brisk pace and one session can be played in about 30 minutes. The game offers you tough choices turn after turn, and the 'doomsday clock' keeps the pressure on constantly. Although the game is pretty abstract by design, the cards create a good and somewhat different narrative every time." - Leevi Rantala (Lautapeliopas)

- "From the beginning I felt I was taking part in saving the world. The actions and events make sense within the theme. It offers just enough choices to make the game interesting and not overwhelm. The game is tense and often ends with a cliffhanger. Overall, I really enjoy it and rarely play just one game in a sitting." - Mikolaj Laczynski (Board Game Geek)

- "You can easily see that the developers put a lot of time and a lot of love in this game. All the flavor text makes you imagine a coherent story behind the game, where some specialists work together, having arguments because of the pressure to create a cure in a viral apocalypse. It would be really nice if a novel, a book, or a comic was released with the background story of the game. It deserves it." - Blaspheme Chevalier-Demon (Board Game Geek)

Credits:
Game Design: John Gibson
Development: Josh Neiman
Art & Graphic Design: Chris Kiser and Barry Pike III
Playtesting: Mohammed Abida, Joe Aguayo, JD Cash, Henry Chiu, Chris Hansen, Donnie Hayes, Mikolaj Laczynski, Andrew Linenberger, Chad Mestdagh, Andres Rebolledo, Ian Richard, Tim Rogers, Igor Sangulin, Don Smith, Andrew Tullsen
Proofreading: Simon King, Ian Wakeham, Russ Williams

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