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From worlds without governments...mindless anarchies or liberated Gardens of Eden? Will the locals accept trade or reject all outsiders?
To worlds with too much government...oppressive regimes focused solely upon maintaining the rulership of paranoid dictators. A good market for arms if you're willling to run the risk of being 'disappeared' by the fanactical intelligence service.
Governments from A to Z...with which to flesh out your Traveller worlds, including player descriptions, referee notes and plot ideas, grouped by the Scout Corps's Government Coding System. |
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