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Seitenabrufe
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247162547 Seitenabrufe seit dem 30.06.2003 |
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Paranoia Red Clearance (and Older Editions)
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Completely rebuilt from the ground up, Paranoia is the classic RPG of a darkly humorous future, rebooted for a humorously dark present.
Rollenspiele
Bestellnr. |
Beschreibung |
Preis |
Kaufen |
Grundregeln |
MGP 50000 |
Paranoia Red Clearance Core Starter Set
Hot Seller
Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia!
As a Troubleshooter, you are a member of Alpha Complex’s most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You’ll save Alpha Complex from its greatest threat, unless you accidentally become Alpha Complex’s greatest threat.
Completely rebuilt... (vollständige Beschreibung)
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56,00 EUR
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Kaufen
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Regelerweiterungen |
MGP 50004 |
Paranoia Red Clearance: Mutant Explosion
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TROUBLESHOOTERS!
Alpha Complex is undergoing an explosion of mutants! This briefing pack contains all the information on fifty brand-new, never-before-detected and extremely traitorous mutant powers that some of your fellow citizens are concealing. Fear the laser-bending powers of the Refractor! Arrest and interrogate the Vanisher! Point and laugh at the Phosphorescent! Terminate with extreme prejudice the Android for bonus XP points!
If you suspect that you are a mutant then due to a shor... (vollständige Beschreibung)
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MGP 50008 |
Acute Paranoia Box Set
Welcome to Acute Paranoia! This massive upgrade to Paranoia gives you new ways to play and enjoy the darkly humorous Paranoia experience. You know, the one where everyone accuses each other of treason and characters die repeatedly but everybody laughs and has a great time? Play bot Troubleshooters with buggy software. Learn how to get away with treason. Mostly. Use your health insurance for discounted (and mandatory) prescriptions. And even more rules to forget until they get your character exec... (vollständige Beschreibung)
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60,00 EUR
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MGP 50012 |
Paranoia: Project Infinite Hole Box Set
Hot Seller
Troubleshooters! Do you like weird, risky experiments? (Yes!) Do you like testing devices that could leave behind a smoking crater if you use it wrong? (Uh, yes?) Do you like taking the blame for design mistakes, production errors, structural damage and enough deaths that genocide-ish is now a term? (Can I say anything other than yes? Ah, that laser pistol answered my question. Very yes!)
Project Infinite Hole brings the wonder, broken laws of physics and lapse safety standards of Research & ... (vollständige Beschreibung)
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66,00 EUR
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MGP 50016-b |
Paranoia Red Clearance - THRIFTYLIST: REFURBISHED STUFF
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This marketplace has everything Troubleshooters both want and fear: armour, Coretech apps, surveillance devices, weapons and miscellaneous stuff. Yes, stuff. All these items were handpicked from the previous Paranoia edition’s great equipment books, STUFF and STUFF 2! And they have all been updated to this edition.
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Hintergrundmaterialien |
MGP 50019-b |
Paranoia Red Clearance EXTINCTION-CLASS INCIDENT RESPONSES
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People who are not Infrared clearance know that R&D experiments can go pear-shaped at any time. That is tolerable for two reasons: Important citizens live outside of the blast zone and sometimes R&D makes important discoveries through failure. But there are times when an R&D experiment goes less pear-shaped and more mushroom-cloud-shaped...
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MGP 50020 |
PARANOIA SECURITY CLEARANCE COMPUTER DICE
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Contains 9 Security-Coded 20mm Computer Dice.
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Szenarien |
MGP 50006 |
Paranoia Yellow Clearance: Black Box Blues (Box Set)
One of the most famous missions in Troubleshooter history has returned to enhance the lives of a new generation of clones. Once more Troubleshooters can pursue the elusive Black Box, explore Outdoors, and bring peace and security to Alpha Complex.
You are YELLOW Clearance!
Congratulations!
The original Yellow Clearance Black Box Blues – revised, updated… Remastered!
One of the most famous missions in Troubleshooter history has returned to enhance the lives of a new generation... (vollständige Beschreibung)
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54,00 EUR
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MGP 50007 |
Paranoia Red Clearance: Implausible Deniabilty
A brand new mission for Paranoia that will see the Troubleshooters investigating the food vats and coming to terms with experimental brain interface technology!
CONGRATULATIONS, CITIZEN!
You have been selected for an EXCITING MISSION. Your assignment is to:
[ ] Determine why there's a microscopic shortfall in food vat yields
[ ] Test experimental brain interface technology
[ ] Terminate terrorist mutant traitors
[ ] Identify and terminate saboteurs in your Troubleshooter tea... (vollständige Beschreibung)
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24,00 EUR
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MGP 50011 |
Paranoia Red Clearance: TRUTH OR DARE
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Truth or Dare is a mission for the the Paranoia RPG. Here, Troubleshooters will be taught how to infiltrate a secret society without letting on that they are Troubleshooters. When that fails, they will enjoy painful Coretech upgrades, an underground punk concert, candy-coated death traps, an extremely annoying NPC that just will not go away and so many mission updates that even us Famous Game Designers got lost while writing this.
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MGP 50014-b |
Paranoia Red Clearance: THE HOLE BLAME
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R&D is in deep trouble. There is a slim but real chance The Computer will disband R&D entirely and redistribute its resources to other service groups. But you are not part of R&D, so that is not your problem, right?
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MGP 50017-b |
Paranoia Red Clearance: MIND THE GAP
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Mind the Gap is a mission for Paranoia and the final one in the Project Infinite Hole campaign. You do not need to have played the three previous missions to enjoy this one since it is full of fun like raging idiots, a trip to the Outside or Underplex, black lasers and Holey the Black Hole Mascot. And at the end, the Troubleshooters can literally save the world or destroy it.
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Sonstiges |
MGP 50001 |
Paranoia Red Clearance Interactive Screen
Who wants just a normal Gamesmaster's Screen? This is Paranoia - get the Paranoia Interactive Screen!
The PARANOIA INTERACTIVE SCREEN is an experimental but entirely safe device developed by those totally non-mutant geniuses over at R&D. How will it make you happy?
* TOUCH SCREEN! It's entirely tangible. There is, actually, a piece of cardboard on the table, not just a hologram or social convention.
* INTERACTIVE! Slam your Action Cards (TM) on the screen's ACTION SLOTS for SPECIAL BONUS ... (vollständige Beschreibung)
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20,00 EUR
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MGP 50002 |
Paranoia Red Clearance Forms Pack
Dieser Artikel ist endgültig vergriffen
Troubleshooters rattling through your mission with ease? Getting one over on the Briefing Officer? Simply hand them a random form from the Paranoia Forms Pack and watch them proclaim their loyalty to the Computer with delight!
Citizen! Fill out this mandatory fun form immediately. Failure to complete this form promptly may result in unspecified formal form sanctions, including reassignment to form checking, cranial deformation, or more forms.
I LOVE FORMS FOR
[ ] Accusing people o... (vollständige Beschreibung)
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MGP 50005 |
Paranoia Red Clearance More [REDACTED] Societies
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TROUBLESHOOTERS! Alpha Complex is experiencing a wave of More [REDACTED] Societies. These traitors and terrorists are flooding your sector with new societies, factions within societies, and equipment.
INFRARED workers are having their loyalty to the Computer tested by the Alpha Complex Communist Movement, the Alpha Communist Complex Front, the Communist Party of Alpha Complex, and the Communist Party of Alpha Complex (Marky Marxist).
Your new mission: Infiltrate More [REDACTED] Societies, ... (vollständige Beschreibung)
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MGP 50013 |
R&D EXPERIMENTAL EQUIPMENT RELEASE FORM PACK
A handy tearaway pad full of forms to inflict upon Troubleshooters whenever they are given equipment from R&D!
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14,00 EUR
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MGP 50015 |
Paranoia Red Clearance DISASTER DECK
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With this Disaster Deck, players and GMs alike can use cards to create genuine happy accidents!
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MGP 50018 |
Paranoia Red Clearance THRIFTYLIST DECK
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Thriftylist brings back some of the weirdest, deadliest and most off-putting devices from the old STUFF and STUFF 2 books as ‘refurbished’ items.
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MGP 55551 |
Paranoia Red Clearance The RAM Deck
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The Computer has decided to broadcast its wisdom to Troubleshooters while they are on a mission. These Random Access Memes will pop up at random but invariably helpful times to assist Troubleshooters just like you!
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MGP 55552 |
Paranoia Red Clearance PERFECTLY SAFE GEAR
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A brand new card deck full of new equipment with which Troubleshooters can complete their missions. Every item is perfectly safe...
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Paranoia (Older Editions) |
Grundregeln |
MGP 6666 |
Paranoia: Troubleshooters - Black Missions Limited Edition
Sammlerstück / Rarität
TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!
Greetings, citizen! THE COMPUTER has made you a TROUBLESHOOTER, a protector of the underground city of ALPHA COMPLEX. You and your fellow Troubleshooters will have lots of fun rooting out Communist mutant traitors. The Computer says so.
The 25th Anniversary of Paranoia is celebrated by this marvellous tome - new rules to ignore, and new missions to be excited by, all dedicated to those staunch defenders of Alpha Complex, the Troubleshooters!... (vollständige Beschreibung)
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222,00 EUR
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Kaufen
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Regelerweiterungen |
MGP 6109 |
Paranoia Stuff 2
Sammlerstück / Rarität
Bring on more STUFF!
When you're a Troubleshooter on a mission in Alpha Complex, your friend The Computer provides all the equipment it decides you need. Great, yeah, thanks. But to get stuff you actually WANT -- ILLEGAL stuff -- you'd better find the black market. You're already a traitor anyway, so why not live a little? Better yet, order your illegal equipment online, through the exciting and incredibly treasonous private data networks called the GRAY SUBNETS.
STUFF 2: The Gray Subnets ... (vollständige Beschreibung)
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106,00 EUR
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MGP 6634 |
Mutant Experience
Sonderangebot
What's that you say, citizen? The roster of mutations in the PARANOIA XP rulebook lacks the exact power you want for your Troubleshooter? You're looking without success for the mutations Acidic Spit, Adaptive Metabolism, Bouncy, Call Bots, Chromativariation, Clean Slate, Creeping Madness, Cryokinesis, Enervating Darkness, Environmental Control, Find Location, Forgettable, Gravity Manipulation, Haze, Hyperreflexes, Hypersenses, Jump!, Light Control, Magnetize, Mind Sense, Pouches, Psychometry, Pu... (vollständige Beschreibung)
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10,00 EUR
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MGP 6636 |
Paranoia STUFF
Sammlerstück / Rarität
BUY! BUY MORE! BUYING FEELS GOOD!
YOU NEED MORE STUFF!
Troubleshooter! To serve and protect Alpha Complex and your friend The Computer, you need weapons! You need gear! You need approved personal services! In short, you need all 250+ entirely new entries in this jam-packed PARANOIA roleplaying game supplement --
STUFF!
Computer Phreak hackers bring you this giant collection of brand-new auction items from the Alpha Complex auction site C-Bay. Bid right now on weapons like the MonoBola, G... (vollständige Beschreibung)
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104,00 EUR
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Kaufen
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MGP 6638 |
Extreme Paranoia
Sammlerstück / Rarität
PARANOIA Gamemaster! Your friend The Computer requires you procure the major new rules supplement Extreme PARANOIA, appearing in August 2005. No longer must your players toil as Troubleshooters of lowly RED Security Clearance. Extreme PARANOIA offers new rules for creating player characters of any clearance from ORANGE all the way up to the illustrious VIOLET! Players can now become Alpha Complex TV stars, secret agents, service firm executives and the high-power, heavily armed celebrities of Th... (vollständige Beschreibung)
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124,00 EUR
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MGP 6639 |
Service, Service
Are you being served? The 128-page PARANOIA supplement 'Service, Service!' enlivens your game with detailed depictions of the eight sprawling service groups in Alpha Complex. Actually, 'enlivens' is the wrong word for these stultifying bureaucracies -- how about 'complicates' or even 'utterly disarranges'?
'Service, Service!' gives you new service firms, interesting personnel to torment players, new 'mandates' duties to make service groups more important and EIGHT Classic-style missions, one ... (vollständige Beschreibung)
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22,00 EUR
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Hintergrundmaterialien |
MGP 6633 |
Crash Priority
Sammlerstück / Rarität
Ever since you started Gamemastering the PARANOIA XP roleplaying game, you've struggled to keep up with your players. Right?
They always want new Troubleshooter missions in Alpha Complex - new ways to compel fear and ignorance - new reasons to loathe and suspect their fellow Troubleshooters - new methods of dying repeatedly in the most absurdly arbitrary ways. Right?
Oh, wait - sorry - you want all that stuff, not the players. You enjoy having The Computer throw its Troubleshooters into ne... (vollständige Beschreibung)
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70,00 EUR
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Szenarien |
MGP 6637 |
Paranoia - WMD
These four missions -- by Dan Curtis Johnson, Jeff Groves, Bill O'Dea, and Beth Fischi and Allen Varney -- use the Straight play style introduced in the XP rulebook. That means dark satire, paranoid fear and even a halfway decent chance to (gasp!) survive the mission! --Assuming, of course, your players can defeat a Wireless Memory Downgrade, a Wholesome Meal Distributor, a Lobot WMD-1 and a real, actual, no-kidding Weapon of Mass Destruction. For Troubleshooters expecting typical backstabbing f... (vollständige Beschreibung)
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18,00 EUR
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MGP 6641 |
Paranoia - The Underplex
Sammlerstück / Rarität
Attention, Troubleshooter! Your friend The Computer has just discovered a previously unsuspected network of hidden rooms, tunnels and access vents that interpenetrates all inhabited sectors of our beloved Alpha Complex. This is perfectly normal and nothing to worry about. Do not be alarmed by those sirens.
The Computer politely requests you to explore these dark, treacherous tunnels immediately, and to shoot all mutants and traitors you might bump into. Rejoice, for The Computer has also sent... (vollständige Beschreibung)
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70,00 EUR
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Kaufen
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MGP 6643 |
Sector Zero
Just as 'Code 7' is Troubleshooter dispatchers jargon for a mission that promises certain death, so 'Sector Zero' is Alpha Complex slang for punishment duty. Troubleshooters 'sent to Sector Zero' face a dispiriting assignment nobody else wanted. Maybe they must supervise Armed Forces latrine scrubots, or administer experimental R&D medications to insane super-powered mutants. Or maybe those benighted Troubleshooters get in so much trouble they're assigned the missions in this PARANOIA collection... (vollständige Beschreibung)
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10,00 EUR
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MGP 6663 |
Mandatory Mission Pack
The PARANOIA MANDATORY MISSION PACK is for the hassled or brain-fried Games Master who needs a quick pick-me-up in the middle of a mission. This book contains dozens of plot seeds, side encounters, weird events and bizarre paranoid locations that can be dropped into any mission.
Learn the answers to questions like:
WHAT IS THE DREAD SECRET OF BRIEFING ROOM 405?
WHY DID YOUR SECRET SOCIETY JUST ORDER YOU TO LOSE A LIMB?
WHO DIED IN CORRIDOR 316?
WHAT IS THE CLEARANCE OUT OF SPACE?
WHY ARE Y... (vollständige Beschreibung)
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8,00 EUR
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Kaufen
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MGP 6669 |
Paranoia: Treason in Word and Deed
Troubleshooters! Internal Security believes that there is a traitor in your team! Therefore, you will be locked inside this vault for the next 72 hours and subjected to a series of rigorous psychological tests to determine your loyalty. If you are loyal, you have nothing to fear (except extreme physical discomfort, lack of oxygen, potential psychological damage and accidental termination). However, if you are a despicable traitor, then you will be uncovered and punished! Seal the vault! Let the ... (vollständige Beschreibung)
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10,00 EUR
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Kaufen
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MGP 6670 |
Paranoia: Termination Quota Exceeded
Sammlerstück / Rarität
Your termination quota's exceeded, but your happiness index is still way down in the doldrums of despair, and your loyalty index ain't looking too good. Total Security means that everything's tracked and monitored, including your own dwindling chances of survival. There's a whole sector of traitors out there, and your gun won't fire until the next business day. You've got the BLUE clearance blues. A 32-page mission for IntSec Agents.
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114,00 EUR
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Kaufen
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MGP 6673 |
Paranoia: A Funny Thing Happened on the Way to the Termination Booth
Sammlerstück / Rarität
You've got tickets to a termination, and for once, it's not your own. You're going to watch noted traitor and enemy collaborator Herman-G fry. It's the event of the month cycle, and your seats are so close to the main event you'll be able to smell the smoking boots. What's that? A mission alert? You're being ordered to escort Herman-G to the termination booth? Well, what could possibly go wrong?
Note: The following things could go wrong:
* Failure to secure the prisoner
* Alarming biolo... (vollständige Beschreibung)
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96,00 EUR
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Kaufen
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MGP 6676 |
None of this is my Fault
Sammlerstück / Rarität
Three missions for High Programmers! Stay alert, trust no-one and keep your army of heavily armed bodyguards handy! Try to drag your corpulent, twisted body from the zero-gravity couch and toddle on down to the Situation Room for...
* Joy in the Morningcycle: Rimbaud-B, the greatest chef in the sector, is missing, presumed fed. The High Programmer who acquires Rimbaud-B's services will be the perfectly-sliced-melba-toast-with-caviar of ULTRAVIOLET society. The fate of not only Alpha Complex... (vollständige Beschreibung)
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40,00 EUR
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Produkte von anderen Herstellern
Bestellnr. |
Beschreibung |
Preis |
Kaufen |
West End Games
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Regelerweiterungen |
WEG 12022 |
Paranoia Sourcebook
The Paranoia Sourcebook includes: * The three new "subdivisions" of Alpha - Alpha Complex, Alpha Base, and Alpha City! * Updated, Post-Crash, Post-MegaWhoops ReBoot Secret Societies! * A new look at Treason, Commies, Mutants, and Clones in the frighteningly funny world of ReBoot Alpha! * New Equipment from R&D (you wanted that, didn't you, Citizen?)! * And, of course, The Refitted, Reworked - Reprogrammed? No Way! - Paranoia'd Computer!
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24,00 EUR
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Kaufen
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Szenarien |
WEG 12013 |
More Songs about Food Vats
Sammlerstück / Rarität
Attention Troubleshooters
Treasonous elements in our society have discovered a potentially dangerous biochemical supplement which they wish to introduce into our food supplies. They call it Af-ro-dee-see-ak. Its effects are unknown.
Your mission, whether you like it or not, is to guard the food vats from sabotage while preserving the machinery and personnel in the food vat area. You will have no trouble accomplishing this mission - The Computer says so.
One final, unimportant note: plea... (vollständige Beschreibung)
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20,00 EUR
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Kaufen
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WEG 12017 |
Alice through the Mirrorshades
Sammlerstück / Rarität
Help us, Troubleshooters... You're our only hope!
The Computer has crashed ... and that puts a lot of High Programmers out of work. Rather than stand for the ignominy of the welfar lines (not to mention to avoid a chainsaw haircut at the hands of disgruntled Infrareds), the High Programmers conceive a desperate plan: retroactively prevent the crash by traveling back in time to execute the man responsible. The success of the plan hinges on a squad of six crack Troubleshooters - the Vulture War... (vollständige Beschreibung)
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32,00 EUR
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Kaufen
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WEG 12019 |
Vulture Warriors of Dimension X
This dual duty adventure/campaign pack contains the WERDA (West End's Recommended Daycycle Allowance) of the following essential situations and plot twists.
A fully developed, wholly realized in-depth treasury of facts and factoids about the High Programmers' most secret of all secrets - the Collapsacave! The brilliant, essential "Bogus GM Screen," featuring all the tables you need for Post-Crash Alpha, suitable for taping over your current screen! Hordes - count 'em, hordes - of stupendously... (vollständige Beschreibung)
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24,00 EUR
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Kaufen
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WEG 12032 |
Creatures of the Nightcycle
Dieser Artikel ist endgültig vergriffen
The Longest, Deadliest Paranoia Adventure Ever.
We aren't kidding.
"Ha!" You say, staring at this backcover. You think you know Paranoia. Maybe you've gone through every Code Seven adventure known to clonekind. "Gosh," you ask, "how much more punishment could a troubleshooter take? Aren't they stabbed, shot, stapled, and mangled in amusing ways until their clone family can be swept up by a scrubot? They must be kidding. What more could there possibly be?"
Lots.
You have yet to see the ... (vollständige Beschreibung)
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