Produktbeschreibung
Arnhem 1944 Um 12.30 Uhr, am Sonntag, dem 17.September 1944, begann die 82nd U.S. und 101st Airborne, zusammen mit der britischen 1st Airborne, das größte militäre Spiel des Zweiten Weltkriegs. Der strategische Preis war die Umgeheung der deutschen Rheinverteidigung. Air Bridge to Victory ist ein Spiel auf Battailonsebene, das sich auf diesen Konflikt konzentriert. 1/2 Tag/Spielrunde, 1 Meile/Feld, Batallion, 1-4 Spieler, Spieldauer: 5-20 Minuten, 2-3 Stunden, 4-10 Stunden je nach Komplexität 300 Spielsteine, 4 Karten, 16-seitiges Regelheft
"To capture and hold the crossing over the canals and rivers on the [British] 2nd Army's main axis of advance from about Eindhoven to Arnhem inclusive ... the [airborne] carpet is very long so it will be necessarily narrow. The essence of the business is to capture those bridges intact. And this will mean dropping as many men on the bridge as possible from the word 'go' ..."
-- Field Marshal Bernard Law Montgomery,
describing his plan, Operation Market Garden
At 1230 hours on Sunday, September 17, 1944, the U.S. 82nd and 101st Airborne, along with the British 1st Airborne, launched the greatest military gamble of World War II. The strategic prize was to outflank the German Rhine defense. Air Bridge To Victory is a battalion-level game focusing on this epic conflict.
Game Features:
* Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, assault engineers, and air support into one easy-to-use system
* Bridge-blowing and repair
* Initiative rules reflecting the ebb and flow of the battle
* Easy to play introductory scenario
* Tournament scenario highlighting the Battle for Arnhem
* Grand campaign game on the breakout of the British XXX Corps to relieve the 1st Airborne
* Automatic Victory conditions that make each game different from the last
TIME SCALE 1/2 day per game turn
MAP SCALE One mile per hex
UNIT SCALE Battalion
NUMBER OF PLAYERS One to Four
PLAYING TIME 5-20 minutes for introductory scenario; 2-3 hours for tournament scenario; 4-10 hours for campaign game
Game Components:
COUNTERS
300 full-color two-sided counters.
MAPS
Two full-color mapsheets, one 22x34" and one 22x17"
* One 10-sided die
* 16-page Rule Book
* Player Aid Cards with German and Allied Reinforcement Schedules and Airpoint Record Track |