Produktbeschreibung
FLINTLOCK is a company-level American Revolution gaming system at a scale of 40 yards per hex and about 50 men per counter/unit. The system emphasizes the limits of command, training, and discipline, all in the milieu of the very linear style of warfare in the pre-Napoleonic era. And the Flintlock mechanics for shock are most unusual.
Flintlock is designed for quick learning and easy play. Game rules cover almost every aspect of battle at this micro level in an accessible and comfortable length. Playing time is from 2 to 4 hours, depending on the size of the battle.
The battles chosen for Carolina Rebels, Volume I in the projected series, highlight small unit tactics in the grueling Southern Campaign. Some of the great commanders of the war, from Nathaneal Greene and Daniel Morgan to Lord Cornwallis and the infamous, but capable, Banastre Tarleton, are in action.
Battles Include:
Camden (17 August 1780) Lord Cornwallis stands and confronts a much larger force under Horatio Gates, but the rebel militia disintegrates and Gates's army is routed in a major British victory.
Cowpens (17 January 1781) Daniel Morgan conducts a masterful tactical battle, defeating Banastre Tarleton and destroying the dreaded British Legion in one of the major victories of the war.
Guilford Courthouse (15 March 1781) Nathaneal Greene outnumbers Lord Cornwallis by more than two to one and uses a most unusual three-tiered deployment. The British win the field but with such heavy losses that, in retrospect, Greene could claim a strategic success.
Hobkirk's Hill (25 April 1781) Nathaneal Greene's Marylanders fail to stand against a concerted charge from Lord Rawdon's smaller but better disciplined army.
But that is just the beginning... this intriguiging tactical system, designed by Richard Berg, is not only suited to small battles from the American Revolution, but also the French and Indian Wars, and other smaller conflicts of the period.
The game ships in a 9" x 12" x 1" box (approx.) with:
Two sheets of beautiful, Mike Lemick, die-cut counters (560 total).
One 17"x 22" Game Map (backprinted).
One 36"x 22" Game Map (backprinted)... that makes a total of four maps,
all rendered by Pascal da Silva's talented hand.
Sixteen-page rule book.
One Player's Aid Card. |