Produktbeschreibung
Magic in most modern fantasy fiction has become too nice. That's right: too nice. Wizards are sad-eyed fellows who say cryptic things . . . or they're Just Folks who raise cats or struggle for social reform. What has happened to Maleficent, to Elric, or to those wonderful fellows in black robes who wielded curved daggers and swore by Set? Whatever happened to the sorcerer as cosmic outlaw?
The one element missing is the classical sorcerer who, by himself or herself, wields NO magic: no spells, no powers, no senses. He or she just knows how to call up demons (whatever THEY are) and how to bind them. That's all.
Demons are wonderfully versatile: the sorcerer may bind them into his or her own body or into the bodies of others, or directly send them at enemies or goals. And they can be subverted! Your own bound demon is easier to control, and someone else's bound demon is harder, but it's not impossible to be served one day by the demon you were fighting the day before.
In this game, "magic" is a load of hogwash: fantasy, frippery, and swindling. But you play a person -- a normal person -- who knows how to summon and bind beings of horror and madness for personal purposes.
The question is: can you handle it? |