Produktbeschreibung
In this strategic game of magic, power, and political wrangling, the players represent young magicians who have gained possession of ancient magical knowledge, and seek to utilize it to gain the position of archmage, symbolized by the Scepter of Zavandor. To achieve their goal, they must seek out jewels to enchant in order to devise magical energy sources to tap into and increase their power and influence.
Highly rated on boardgamegeek.com
Contents: 1 Game board, 6 player boards, 100 magic dust tokens, 162 gemstone cards, 6 cardboard chits with concentrated energy, cardboard chits depicting gemstones, 9 Sentinel tiles, 48 wooden pieces, 6 turn order cards, ziploc bags.
No. of players: 2-6
Ages: 10+
Playing time: 120+ minutes |