Produktbeschreibung
"In this epic game, four players each control several countries simultaneously, with each country having their own objectives and situations, earning points for reaching various objectives, such as conquering certain provinces. The winner is the player who scores the most points at the end of the game.
This is a breathtaking game, unfolding on an illustrated map of China and over 400 separate army pieces, covering over 40 separate countries and peoples, all of the major dynasties of Chinese history, the arrival of the European powers, both World Wars and the invasion of the Japanese, right up to the present day situation, with the Communists in Mainland China and the Nationalists in Taiwan. The game occurs over 24 turns, each about 100 years long, starting from 403 BC, during the "Warring States" period as China begins to rise from its feudal age."
China: The Middle Kingdom covers the full scope of Chinese history, from its beginnings as a collection of warring feudal states, to the current cold war between China and Taiwan. In this epic game based on the classic Avalon Hill Britannia system, four players each control several factions simultaneously, with each faction having their own objectives and situations, such as conquering certain provinces. The winner is the player who scores the most points by the end of the game. This breathtaking game unfolds on an illustrated map of China with 456 counters, covering 50 separate countries and peoples, including all of the major dynasties of Chinese history, the arrival of the European powers, both World Wars and the Japanese invasion, right up to the end of the civil war between the Communists and the Nationalists. The game occurs over 24 turns, starting from 403 BC, during the "Warring States" period as China begins to rise from its feudal age. The game has two shorter campaign scenarios covering the first half and second half of the full campaign game.
Battles between armies can be dramatically affected by the presence of mountains, emperors, heroes, new inventions, and even the Great Wall. Rebellions, barbarian invasions, and uprisings may spring up from anywhere, and signal the end of one dynasty and the birth of a new dynasty. Diplomacy is as important as military strength. Each player continually must defend against multiple enemies on multiple fronts |